Funny enough my CNC is from Canada!
https://www.onefinitycnc.com/
I'll be honest, I don't use it much because it's kind of a pain to operate. It will do things my laser doesn't, but it's sort of a tool of last resort as cool as it is because the barrier to use it just higher. I was excited to buy it during a period of time when I was investing in my shop, but I think I probably didn't need it.
Plus, my (pre tariff!) cost on it was close to $3,000 all told, which means to get your $5 part out of it in value you'd need to make 600 of them, and that's not factoring in the material, the bits you break, not to mention your time.
The bits you break... OMG, yes, the bits that you break... Especially when the Onefinity has this insane bug in which it suddenly loses its Z reference, and leaves the bit down when it does a repositioning, promptly tearing itself (at speed) across the project, inevitably ruining it, and usually leaving shards of carbide in various annoying spots
So yeah, the $5.00 part... plus the time on the CNC, plus "I can't leave the CNC alone in case it does something stupid yet again", plus the "great it ruined yet more material", plus "oh look, more expensive cutters snapped", plus "oh look, it burned out yet another small router motor"
(for folks wondering how this particular conversation connects to 'game pieces' Imagine, a non engineer, non CAD comprehending person, trying to figure out how to create 'game pieces' on their own, so they can attempt to sell their board games, when they used to be able to depend on a factory elsewhere in the world that
knows exactly how to do this sort of thing in volume) (I'm an engineer, I comprehend CAD (well) , and I can't get an 'affordable' CNC to work consistently, reliably, and safely. So folks realistically expect small game makers to be able to suddenly take on creating their components themselves?)